I am currently working on a puzzle videogame using the Godot Engine.
This description will be updated in the future.
An open-source unofficial RTP Play client for LG WebOS TVs.
An open-source unofficial API server for Player RTP for WebOS based on scrapping RTP Play.
An open-source application for interacting with Playstation Buzz Buzzers.
The application connects to a remote server (IOBuzz Server) and send and receive commands that can be used in a videogame.
An open-source implementation of a game server capable of sending and receiving messages to and from a compatible IOBuzz client.
The server allows the creation of different game rooms with several players, allowing people to play quiz games online.
No game compatible with this server has been developed.
Together with my friend and colleague Luis Félix, I participated in in the 2019 Edition of the Pixels Camp Event Hackathon.
We conceptualized the idea of using MB Way, a portuguese Payments System, for making recurring payments and managing subscriptions.
We were awarded the 6th place in the competition with this project.
I was the coordinator of the ECT UA Project, the non-official forum of Computers and Telematics Engineering students. This project has since been discontinued.
A project created for a friend who needed an on-line insects catalogue for his graduation project.
This project uses HTML and Javascript for front-end and Firebase for data storage, meaning it does not rely on any self-installed CMS.
I was responsible for developing the website for the 2017 edition of the Students & Teachers @Deti event in Aveiro.
I was responsible for developing the website for the 2016 edition of the Students & Teachers @Deti event in Aveiro.
I was part of the team that developed the website for the 2016 edition of the National Encounter of Informatics Students in Aveiro.